U.S. Army — Games for Training

— Delivery Underway —

Calytrix as the Prime for the U.S. Army’s ‘Games for Training’ Program

In 2013 Calytrix Technologies, in partnership with Bohemia Interactive Simulations (BISim) was selected to Prime the U.S. Army’s first-person shooter training system known as Games for Training (GFT).

The Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) awarded Calytrix the contract to provide program management and delivery of a U.S. Army-wide enterprise level license for a game-based training solution for up to five years. Both Calytrix and BISim played important roles in the successful delivery of the predecessor Game after Ambush! (GAA) program, and the award of GFT was a natural progression in delivering high quality game-based training to the U.S. Army.

Calytrix Technologies, as the prime contractor, is responsible for delivering the required software, training and technical support. The CEO of Calytrix, Mr. Shawn Parr, said at the time “Calytrix is very proud to have been selected as the prime for GFT. The effective training of Soldiers is an extremely important task and Calytrix doesn’t take its responsibility to the U.S. Army lightly. We will provide the best possible management, software and training to support the Army’s warfighters.” Calytrix has honoured that commitment, even opening a new office in Orlando in order to best support the U.S. Army.

Calytrix has had a positive relationship with BISim since the release of their original product Virtual Battlespace 1 (VBS1) and the two companies have successfully worked together on a variety of projects. For GFT, BISim delivered its new Virtual Battlespace 3 (VBS3) platform, providing a robust, flexible and extensible simulation capability tailored for use on a range of U.S. Army simulation programs. The CEO of BISim, Mr. Peter Morrison, said “We are confident that VBS3 will serve the U.S. Army superbly as its flagship virtual training environment. BISim is focused on working with the military to deliver game-based technology as an affordable alternative to traditional simulation, with an emphasis on modularity, re-use and open standards.”

The complete software package being fielded for GFT includes BISim’s VBS3 virtual training environment; SimCentrics’ VBS Fusion, VBS Fires module, Insurgent and Crowd Ambience; and Calytrix’s LVC Game HLA/DIS gateway, CNR Sim Pro, CNR Log, CNR Effects communications software. The package reflects a comprehensive gaming system that will serve the U.S. Army well over the next five years.

The contract enables the U.S. Army to lease the Games for Training software for five years, after which a perpetual enterprise licence is granted. VBS3 was fielded in early 2014.