Previously, systems were tailored to match training in a specific domain and many specialised within that domain. Built on older game engines these systems needed to focus on a particular capability. Systems were built to support land based operations, air or sea but never all three. Many specialised further focusing on infantry minor tactics or armoured warfare. These systems had limited terrain areas and couldn’t render visuals fast enough to support air operations, especially fast air flying nap of the earth.
Titan is the first system that will enable users to develop scenarios and operate in all domains simultaneously and with equal capability.
Key to the success of any virtual environment is the quality and versatility of the visual representation of the real world it can generate, which in turn dictates the level of immersion that a system can deliver. Whether this is a 2D or 3D view the visual representation will be influenced by a number of features including visual quality, level of graphical detail, accuracy and realism. All of these issues will have varying importance depending on the application or user-type being supported.